using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SysFrame.Message
{
    /// <summary>
    /// system_3
    /// </summary>
    public class Mssystem_3:MsBase
    {
        private int _System_3_10;//
        private string _System_3_20;//
        private string _System_3_30;//
        private string _System_3_40;//
        private string _System_3_50;//
        private string _System_3_60;//
        private string _System_3_70;//
        private string _System_3_80;//
        private string _System_3_90;//
        private string _System_3_100;//
        private string _System_3_110;//
        private string _System_3_120;//
        private string _System_3_130;//
        private string _System_3_140;//
        private string _System_3_150;//
        private string _System_3_160;//
        private string _System_3_170;//
        private string _System_3_180;//
        private string _System_3_190;//
        private DateTime _System_9990;//
        private string _System_9991;//
        private string _System_9992;//
        private string _System_9993;//
        private string _System_9994;//
        private string _System_9995;//
        /// <summary>
        /// 
        /// </summary>
        public int System_3_10
        {
            get { return _System_3_10; }
            set { _System_3_10 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_20
        {
            get { return _System_3_20; }
            set { _System_3_20 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_30
        {
            get { return _System_3_30; }
            set { _System_3_30 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_40
        {
            get { return _System_3_40; }
            set { _System_3_40 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_50
        {
            get { return _System_3_50; }
            set { _System_3_50 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_60
        {
            get { return _System_3_60; }
            set { _System_3_60 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_70
        {
            get { return _System_3_70; }
            set { _System_3_70 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_80
        {
            get { return _System_3_80; }
            set { _System_3_80 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_90
        {
            get { return _System_3_90; }
            set { _System_3_90 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_100
        {
            get { return _System_3_100; }
            set { _System_3_100 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_110
        {
            get { return _System_3_110; }
            set { _System_3_110 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_120
        {
            get { return _System_3_120; }
            set { _System_3_120 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_130
        {
            get { return _System_3_130; }
            set { _System_3_130 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_140
        {
            get { return _System_3_140; }
            set { _System_3_140 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_150
        {
            get { return _System_3_150; }
            set { _System_3_150 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_160
        {
            get { return _System_3_160; }
            set { _System_3_160 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_170
        {
            get { return _System_3_170; }
            set { _System_3_170 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_180
        {
            get { return _System_3_180; }
            set { _System_3_180 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_3_190
        {
            get { return _System_3_190; }
            set { _System_3_190 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public DateTime System_9990
        {
            get { return _System_9990; }
            set { _System_9990 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_9991
        {
            get { return _System_9991; }
            set { _System_9991 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_9992
        {
            get { return _System_9992; }
            set { _System_9992 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_9993
        {
            get { return _System_9993; }
            set { _System_9993 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_9994
        {
            get { return _System_9994; }
            set { _System_9994 = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        public string System_9995
        {
            get { return _System_9995; }
            set { _System_9995 = value; }
        }
    	
    }
}
